Zivix is a software developer, publisher and technology company focused on music education and entertainment combined with our patented touch sensing technology.
Based in downtown Minneapolis, Zivix has developed a multi-patented fingertip-sensing technology for use in real instruments and peripheral devices. Our technology provides the Next-Gen bridge for accessible musical interaction through learning, entertainment and gaming opportunities.
We have created a real guitar and a mobile peripheral device that can “see your fingers” in real time on mobile tablets, smartphones, and Pc and Mac computers. We can teach and entertain with our companion software.
Our devices work with Garage Band in a more tactile manner and any core midi applications. It’s time to bring a string instrument into the digital age.
After a career in music synthesizer design, Dan founded Visual Circuits (VCC) in 1993, a market leader in digital video technology. VCC technology was installed in the Rock and Roll Hall of Fame, Epcot Center, Best Buy and Walmart. In 1999, he won the THEA (Themed Entertainment Association) Award for Outstanding Achievement in “Breakthough Technology”. Dan sold the company in 2005 and founded Zivix returning to his love of electronic music technology. Dan has a BSEE in electrical engineering from WPI.
Ed spent the first years of his career with the Westinghouse Power Systems group before leaving and co-founding Cannon Technologies in 1987. As CEO of this start-up, he lead the team to sales in excess of $100 Million and 150 employees. Cannon Technologies was one of the first truly “smart-grid” companies, helping electric utilities better manage demand response, substation automation and smart meters. Cannon Technologies was acquired by Cooper Industries (NYSE: CBE) and is an integral part of their Energy Automation Solutions group today. Ed holds a BSEE from South Dakota State University and was honored by them as Distinguished Engineer – 2007. He is an Entrepreneur in Residence at the University of Minnesota’s Carlson School of Management.
Chad was co-founder of HeadGames Publishing acquired by Activision in 1998 and continued with Activision from 1998 to 2005. From 1995 to 2003 Chad managed operations and studio which shipped over 75 titles from the Cabela’s Big Game Hunter Franchise, PaintBrawl series, Remington Top Shot and over 30 additional branded casual games. Initially focused on the PC, the publishing team migrated to the console platforms expanding the Cabela’s brand, World Series of Poker and Greg Hastings Paintball to name a few. Currently Chad is the principle of Digital Clay Studios which develops and distributes a wide array of games to all major boxed and digital retailers. He holds a business and administration degree from Highline University.
Kyle has over 15 years of financial and management experience across numerous industries. He began his career as a Certified Public Accountant for McGladrey Pullen, LLP where we was an audit manager. From public accounting he moved into industry and worked as the CFO of a startup construction company helping them become a dominant player in the Upper Midwest. He was the CFO at Cannon Technologies and a key player in managing its growth and eventual successful acquisition by Cooper Industries; transitioning the company from a closely held organization to a publically traded entity. Kyle also has significant financial experience in the distribution and retail business acting as a VP of Finance for numerous companies. He holds a Bachelors of Accounting degree from the University of Minnesota, Duluth.